I am experiencing a very specific performance issue in DayZ on PC.
When rapidly rotating the camera horizontally (left/right), my FPS drops from approximately 100–130 FPS to around 30 FPS.
The issue does NOT occur in the same way when:
rotating the camera vertically (up/down);
rotating the camera horizontally slowly;
looking at the sky;
looking toward the sea or other visually empty areas.
The issue is most noticeable when looking toward areas containing terrain, trees, buildings and other objects.
This is not limited to mouse input. I reproduced the exact same behavior using a controller.
Hardware:
Troubleshooting already performed:
Verified DayZ game files
Completely uninstalled and reinstalled DayZ
Tested vanilla/official servers and modded servers
Tested different mouse sensitivity settings
Tested different mouse polling rates
Tested with a controller
Reinstalled the NVIDIA GPU driver using DDU
Tested with FPS capped and uncapped
Disabled NVIDIA overlays/frame-generation features
Tested different DayZ configuration values, including object view distance
BattlEye logs do not show relevant blocked-file/errors
The issue has persisted across these tests.
The most consistent reproduction is:
Enter a DayZ server.
Find an area containing trees/buildings/terrain.
Rotate the camera rapidly left/right.
FPS drops from ~100–130 to ~30 FPS.
Rotate the camera slowly → only a normal ~3–5 FPS reduction.
Look toward the sky/sea and rotate rapidly → the severe FPS drop disappears.
Rotate vertically → remains smooth.
This makes me suspect an issue related to scene rendering, object/LOD processing, or a specific engine thread triggered by rapid horizontal camera rotation rather than a normal GPU/CPU utilization bottleneck.
Could you please investigate whether this is a known engine/rendering issue?