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Dynamic event loot doesn't obey to (map)Tier values

Central Economy

Feedback

Balance

Issue Key

DZG-462

State

Assigned

Access

Public

Group

DayZ

Project

Stable Feedback

Creator

traqu

Created

Aug 25, 2026

Views

38

Attachments

No attachments

Platform

PC Steam

What happened?

As the title says...

Lets look at: (vanilla Chernarus snippet)

    <type name="Mag_AK101_30Rnd">
        <nominal>16</nominal>
        <lifetime>28800</lifetime>
        <restock>0</restock>
        <min>13</min>
        <quantmin>5</quantmin>
        <quantmax>50</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </type>

This item clearly should spawn only on Helicrash, Military convo, etc. that are located in Tier3/4 parts of the map.
To my konwledge this is not the case, and they can spawn at any Military dynamic event proto.

Reproduction steps

I will consider this one an additional info:


I have NOT tested this recently, but when I ran my server I was unable to split dynamic loot through the tier flags. They spawned at any matching USAGE event

Exact build version (optional)

1.29.163451

Where did it happen?

Community

Is it modded?

No

Expected result

If a loot set to be a DynamicLoot, has tier values set, it should spawn only on certain - geographically matching - events.

Activity

    2 days ago

  • traqu
    created issue2 days ago
  • traqu
    changed2 days ago
  • traqu
    changed2 days ago
  • about 19 hours ago

  • l909
    changed state to
    ASSIGNED
    about 19 hours ago

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Issue Key

DZG-462

State

Assigned

Access

Public

Group

DayZ

Project

Stable Feedback

Creator

traqu

Created

Aug 25, 2026

Views

38

Attachments

No attachments