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1

Official test island for mod development

Feature Request
1

State

Open
Issue key
DZG-2011
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
medoed
Created
Oct 25, 2026
Views
12
Platform
PC Steam
What happened?

I would like to suggest adding a small, officially maintained test island with a minimal mission for mod development.

A simple, predictable environment would be useful for testing scripts, items, actions, animations, collisions and gameplay mechanics. It would also give modders and the development team a common starting point for reproducing issues.

Bohemia already provides the Terrain Sample. Building on that, a compiled, ready-to-launch test world with a documented testing workflow would make this more accessible to developers who primarily work on scripts or assets.

Suggested features:

- A small terrain, approximately 1 × 1 km, with a flat interior and a simple coastline.

- One standard ground surface.

- No buildings, roads, vegetation or placed objects.

- A fixed player spawn near the center.

- A minimal mission with automatic infected, animal, vehicle and loot spawning disabled by default.

- A documented local/offline launch procedure, including DayZDiag and loading additional mods.

- Example sources and configuration for extending the environment.

For tests involving replication or other server-dependent behavior, a matching minimal client/server mission template would also be useful. AI navigation testing could be supported through an appropriate navmesh.

The main benefit would be a shared, maintained baseline: modders could spend less time preparing a test scene, and reproduction reports could reference the same terrain and mission setup.

As a practical example, I have published a community implementation called Test Range:

https://steamcommunity.com/sharedfiles/filedetails/?id=3826868718

It provides a 1024 × 1024 m world with a flat concrete interior, a narrow coastal edge and surrounding ocean. It uses vanilla resources and includes an offline mission with a central player spawn and automatic economy spawning disabled.

This demonstrates the basic workflow. An official version maintained alongside game updates could provide a useful development resource for the wider modding community.

Reproduction steps

Not applicable — this is a feature request.

Exact build version (optional)
—
Where did it happen?
Unknown
Is it modded?
No
Expected result

An officially maintained, ready-to-launch test terrain and minimal mission, distributed through DayZ Tools or the official sample package, with documented launch instructions and support for loading additional mods.

Public attachments2 files · visible to everyone

01_overview.jpg

156 KB

04_ground_level.jpg

315 KB

Reactions

Activity

    about 2 hours ago
  • medoed
    created issueabout 2 hours ago
  • medoedcommented
    about 1 hour ago
    medoedcommented
    about 1 hour ago

    A small follow-up: I have since been pointed to Sandbox by Sumrak, which I was not aware of when submitting this suggestion:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1558331009

    Could you consider including this existing terrain, or an officially supported version of it, in DayZ Tools(https://github.com/BohemiaInteractive/DayZ-Misc)?

    Together with a minimal test mission and short launch instructions, it could provide a convenient starting point for mod development. A documented setup with a predictable player spawn and automatic economy spawning disabled would be particularly useful, including instructions for local/offline testing through DayZDiag.

    The proposal could build on this existing terrain. The main benefit would be making the testing environment easy to discover, ready to launch, and maintained alongside the modding tools.

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State

Open
Issue key
DZG-2011
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
medoed
Created
Oct 25, 2026
Views
12