On a dedicated server there is a huge amount of log files being made.
In the game root folder there are lots of log files being made called - error_ with the date stamp and they are all filled with this line.
(W): No module info used, trying to identify -> 0xEBBA0000
There is also an error_ log file being created in the profiles folder that contains alot of errors in vanilla P3D files etc..
There is also now a filesystem.log that is created in the root and also profiles that fills up a lot too.
When you run a few servers all these are starting to take up lots of space.
Is there a way to limit this from happening like some flag on the server exe when you start it up?