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2

World Editor crashes when painting Grass_01 or Dirt_03 on a new terrain

2

State

Assigned
Issue key
ARMD-49
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
den_doe
Created
Aug 28, 2026
Views
225
Platform
PC Steam
Game Version

1.8.0.10

Modlist

No mods. Clean project. No addons installed.

Description

Description

The World Editor crashes with a Fatal Error when I try to paint grass or dirt on a terrain.

The issue is 100% reproducible on a completely new, clean project with no mods or addons.

Steps to reproduce

  1. Create a new empty project.

  2. Create a new terrain, 1000 × 1000 m.

  3. Open Terrain Tool → Paint.

  4. Select Asphalt 01.

  5. Paint the terrain using a 512 × 512 brush. Asphalt works normally.

  6. Save the project and restart Workbench.

  7. Open Terrain Tool → Paint again.

  8. Select Grass_01.

  9. Move the brush over the terrain or make a small paint stroke.

Actual result

Workbench immediately crashes with a Fatal Error and creates a memory dump.

The same crash happens with Dirt_03 and other grass/ground surfaces.

Asphalt 01 continues to work normally on the same terrain.

The crash happens even on a completely new terrain and does not depend on terrain size.

I also tested 128, 256, 512 and 1000 × 1000 m terrains with the same result.

Error log

The relevant lines from error.log are:

TERRAIN (W): Uninitialized normal maps for 'Terrain' terrain.
RESOURCES (E): Failed to load 'Terrain/.Data/Terrain_XX_supertexture.edds'
RESOURCES (E): Failed to load 'Terrain/.Data/Terrain_XX_layer.edds'
ENGINE (F): Crashed

Additional information

The terrain .Data folder is:

E:\pasad\New Enfusion Project\Terrain316\.Data

It contains the terrain tile resources and:

Terrain316_0_layer.edds

but there are no *_supertexture.edds files in the folder.

I also tested the following without any improvement:

  • Verify game files through Steam

  • Verify Workbench/Tools files through Steam

  • Clean NVIDIA driver installation

  • Cleared Enfusion shader cache

  • Removed ArmaReforgerWorkbench from Documents

  • Removed the project's .Data folder

  • Recreated the terrain

  • Recreated the project

  • Tested with -dx11

  • Tested without -dx11

  • Used Rebuild terrain materials

  • Changed brush strength and brush settings

  • Disabled Accumulate

  • Set brush Strength to 0.01

  • Removed Jitter settings

  • Exported/imported heightmap

  • Tested different terrain sizes

  • Disabled Detail texture in the diagnostic menu

Disabling Detail texture does not prevent the crash.

Hardware

GPU: NVIDIA GeForce GTX 1660 Super, 6 GB VRAM
RAM: 16 GB
OS: Windows 10/11 64-bit
NVIDIA driver: current Game Ready driver

Expected result

Grass_01 and Dirt_03 should be paintable on a newly created terrain without crashing the World Editor.

Question

Could this be a Terrain/Grass material or terrain normal-map generation issue in version 1.8.0.10?

The crash appears to be specifically related to grass/ground terrain surfaces, since Asphalt 01 works correctly on the same newly created terrain.

I can provide the full error.log, memory dump and the clean test project if needed.

Attachment5 files · visible to everyone

crash.log

2.5 KB

error.log

2.3 KB

script.log

3.6 KB

console.log

17 KB

ArmaReforgerWorkbenchSteamDiag_2026_08_28_04_11_28.mdmp

975 KB

Reactions

Activity

    24 days ago
  • den_doe
    created issue24 days ago
  • l909
    changed state to
    ASSIGNED
    23 days ago
  • 21 days ago
  • frakke
    21 days ago
    frakke
    21 days ago

    Exactly the same issue here. I performed the same troubleshooting steps.

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State

Assigned
Issue key
ARMD-49
Access
Public
Space
Arma Reforger
Project
Reforger Modding
Creator
den_doe
Created
Aug 28, 2026
Views
225