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  • New "Base Contested" feature should be toggleable for community servers, and not forced enabled.
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1

New "Base Contested" feature should be toggleable for community servers, and not forced enabled.

General

Multiplayer

Conflict

User Feedback

Issue Key

ARGF-91

State

User feedback

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

space

Created

Jun 12, 2026

Views

71

Attachments

No attachments

Platform

PC

Game Version

1.7.0.49

Mission

 

Is it modded?

Description

I have some serious gameplay concerns with the new "Base Contested" system.

Not being able to just spawn on the base that is being camped has made this type of "backline solo sabotage" type play 10x more powerful than it was. You now have people all over the map camping enemy bases solo, completely disabling spawns for them, and waiting for their team to push up so that the point becomes cappable and they can get a quick double cap. At best these solo campers contribute to one team getting a faster roll/stomp victory on the other team, at worst they sit there all game and it's not fun for either the camper or the other team.

Like yes, now people don't spawn into base campers to feed them free kills, but on a properly built base there should be more than just the command tent to spawn on, and it is impossible to camp every spawn at once without a large team. I don't understand the logic that if a solo enemy just waltzes into a well built base in the backline, they can basically just own it and nobody can actually spawn there to deal with them. We already have to make some gameplay abstractions to make the modes in this game work, because we do NOT have the manpower to cover both the frontline AND the backline bases, and the player-spawned AI really isn't going to stop anybody.

PLEASE make the "Base Contested" feature toggleable by the server owners on community servers. This feature was clearly built with the FIA in mind, and isn't relevant for more focused PvP type modes without FIA that you find on most community servers.

(For the record in my opinion I don't think it's a good gameplay change regardless even with FIA, I think "Base Contested" should tell you when the campers are there but NOT disable spawns on that base, it should be up to the players themselves if they want to risk spawning there and getting spawnkilled to clean out the intruders, it makes no sense to allow one solo player to lock down an ENTIRE base on their own)

Activity

    3 months ago

  • space
    created issue3 months ago
  • space
    added tags

    General

    Multiplayer

    +1
    3 months ago
  • 2 months ago

  • l909
    changed state to
    FEEDBACK
    2 months ago
  • about 19 hours ago

  • l909
    changed state to
    USER FEEDBACK
    about 19 hours ago

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Issue Key

ARGF-91

State

User feedback

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

space

Created

Jun 12, 2026

Views

71

Attachments

No attachments