A 2 player paired "leg-up" climb mechanic (offered via Animation Menu) adds a sharp layer of tactical depth to infantry gameplay. Instead of getting blocked by high obstacles, a two-person team can overcome previously unreachable rooftops, perimeter walls, or compounds to flank enemy positions. To keep it balanced, the move trades speed for vulnerability: both players are temporarily locked in sync animations, emit gear noise, and spend stamina. Testing this in Arma Reforger provides the ideal environment to refine Netcode synchronization in Enfusion and fix map exploits long before Arma 4 launches.

Action: Stand near a wall and select via animations menu the leg up animation.
A teammate interacts by getting close and selecting an "step up" hint on screen which hovers over the hands of the 1 first player just like interacting with arsenals or refueling vehicles
Risk vs. Reward: Takes ~3 seconds, slings weapons, emit gear noise, and consumes stamina. High tactical payoff balanced by complete vulnerability.
Testing ground: Ideal for Arma Reforger via Enfusion scripting to test ahead of Arma 4.
Possible further development: Next step could be a give Hand animation where the player offers a hand to help someone up.