Issue: When players move too far from spawn or outside of the radio network range, the radio stops sending, and no one can receive even when standing next to each other.
Theory: The radio receiver position seems to be stuck at the initial spawn point. Player Transever does stick to the player's position.
Odd quick fix: Turn radios off and on again or respawn to that position. 😂 (Theory: it moves the receiver position to where turned on, but breaks if you move too far from that position)
Reproduction:
1. Load up a vanilla GM server
2. Spawn two players
3. Test comms
4. Move players outside of radio range of spawn (to the same spot)
5. Try radios; find they don't work
6a. Create radio network to position (radios work again)
6b. Turn radios on and off again (radios work again)
7. Delete any network and teleport to spawn
8. Radios no longer work at spawn.
Expected: Radios should work between each other without a network as long as players are close enough to each other.