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1

Radio Receiver position seems to be stuck to the initial spawn point

General
1

State

Awaiting internal testing
Issue key
ARGF-590
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
mike64
Created
Sep 8, 2026
Views
83
Platform
PC
Game Version
1.8.0.13
Mission
—
Is it modded?
no
Description

Issue: When players move too far from spawn or outside of the radio network range, the radio stops sending, and no one can receive even when standing next to each other.

Theory: The radio receiver position seems to be stuck at the initial spawn point. Player Transever does stick to the player's position.

Odd quick fix: Turn radios off and on again or respawn to that position. 😂 (Theory: it moves the receiver position to where turned on, but breaks if you move too far from that position)

Reproduction:
1. Load up a vanilla GM server
2. Spawn two players
3. Test comms
4. Move players outside of radio range of spawn (to the same spot)
5. Try radios; find they don't work
6a. Create radio network to position (radios work again)
6b. Turn radios on and off again (radios work again)
7. Delete any network and teleport to spawn
8. Radios no longer work at spawn.

Expected: Radios should work between each other without a network as long as players are close enough to each other.

Reactions

Activity

    13 days ago
  • mike64
    created issue13 days ago
  • 12 days ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    12 days ago
  • 10 days ago
  • thomoski
    10 days ago
    thomoski
    10 days ago

    Can confirm we've experienced very similar issues in a lightly modded GM scenario as well - the issue occured as the GM session went on and the players propagated out further from their respawn point, reporting the inability to speak or hear sometimes over radios, even when next to each other

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State

Awaiting internal testing
Issue key
ARGF-590
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
mike64
Created
Sep 8, 2026
Views
83