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(Suggestion) Increase the Illumination radius of mortar flares to atleast 100m-150m BUT change the lifetime to 38secs.

GeneralWeapons
2

State

User feedback
Issue key
ARGF-576
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
jakel_07
Created
Sep 4, 2026
Views
132
Platform
PlayStation 5
Game Version
1.8.0.13
Mission
—
Is it modded?
no
Description

So recently I was testing the mortar illumination flares vs underbarrel grenade launcher flares and I noticed that they last and illuminate approximately the same size/radius.

MY SUGGESTION FOR THE MORTAR FLARES:


The SIZE that the illumination flare lights up gets an increase to 100-150m BUT the LIFETIME gets SHORTENED to 38 SECONDS (the lifetime of the current ones is 1 min)


This would make the mortar flares Different from the underbarrel grenade launcher flares and more realistic since it most likely has more phosphorus compound inside than the UGL flare (at least the Soviet 82mm 2B14 mortar)


SOURCE (The information is at page 25 above Chapter 7.2)
https://www.scribd.com/document/768909011/82-mm-minomet-2b14-1-tehnicheskoe-opisanie-i-instrukciya-po-ekspluatacii

В зависимости от установки трубки в заданной точке траектории вышибной зарядт воспламеняется и давлением газов на диафрагму отрывает хвостовую часть корпуса от головной, выталкивая зажженный факел с парашютом. Наивыгоднейшая высота начала свечения 300 м. Радиус освещения 250-300 м. Среднее время горения факела 38 с.

TRANSLATION

Depending on the fuze setting at a given point along the trajectory, the expelling charge ignites and, through gas pressure exerted on the diaphragm, detaches the tail section of the casing from the body, pushing out the ignited flare with its parachute. The optimal altitude for the start of illumination is 300 m. The illumination radius is 250–300 m. The average flare burn time is 38 seconds.

In the manual it says that it will light up an area of 250-300m.
But since I don't know what's the limit of the enfusion engine I'm only suggesting 100-150m

Adding a video from RHS mod to show what the change could look like (RHS flare lights up an area of around 200-250m for 7 seconds)

Attachment3 files · visible to everyone

1000084485.jpg

233 KB

deh_afghan_afghanistan_u_s_army_forward_observers_watch_as_an_illumination_round_from_an.webp

15 KB

RHS_Flares.mp4

2.8 MB

Reactions

Activity

    about 1 month ago
  • jakel_07
    created issueabout 1 month ago
  • shutterace66
    about 1 month ago
    shutterace66
    about 1 month ago

    Here is the data for both US and Soviet systems. They are very different:

    • Delivery System:

      • US 81mm: Fired from the M29A1 or M252 81mm Mortar.

      • Soviet 82mm: Fired from the 2B14 Podnos 82mm Mortar.

    • Function:

      • US 81mm: Deploys as a Parachute Illumination flare.

      • Soviet 82mm: Deploys as a Parachute Illumination flare.

    • Luminous Intensity:

      • US 81mm: Produces ~500,000 to 600,000 candlepower.

      • Soviet 82mm: Produces ~300,000 to 400,000 candlepower.

    • Burn Duration:

      • US 81mm: Burns for ~60 to 75 seconds.

      • Soviet 82mm: Burns for ~35 to 40 seconds.

    • Deployment Mechanism:

      • US 81mm: Uses a mechanical time-delay fuze with base-ejection of the canister.

      • Soviet 82mm: Uses a pyrotechnic-delay tail-cone separation with slipstream deployment.

  • about 1 month ago
  • jakel_07
    about 1 month ago
    jakel_07
    about 1 month ago

    Or make the flares like that, US 81mm flare will burn for 60 seconds and would light up a radius of 200m and Soviet 82mm Flare would burn for 38 seconds and would light up a radius of 150m



    Makes both mortars different from each other and at the same time improves them

    (In vanilla both flares last 60seconds and light up the same are btw)

  • about 1 month ago
  • l909
    changed state to
    USER FEEDBACK
    about 1 month ago

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State

User feedback
Issue key
ARGF-576
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
jakel_07
Created
Sep 4, 2026
Views
132