Currently, helicopters suffer total destruction and instant explosions even when touching the ground during controlled, low-altitude emergency descents (~50m altitude with ~10 m/s descent rate).
Instead of an immediate total explosion, low-altitude/low-descent rate impacts should result in severe structural damage (broken skids/rotors, engine failure, heavy hull damage) while leaving a repairable or capturable wreck.
Rationale / Why it's needed:
Fair Mechanics: A descent rate of ~10 m/s at 50 meters is realistic for an autorotation or emergency hover attempt and shouldn't trigger a 100% instantaneous fireball.
Trophy & Repair Gameplay: Gives engineers and squads a tactical reason to repair abandoned or crash-landed air assets rather than having them wiped instantly.
Suggested Implementation: