Fuel Stations built at bases are currently heavily underutilized because nearby factories already offer fuel. Building them consumes base resources without offering significant unique gameplay value.
I propose adding a vehicle spawn cost reduction bonus to Fuel Stations (similar to how Barracks halve equipment costs) and re-enabling the ability to destroy them.
Rationale / Why it's needed:
Gives Purpose to Fuel Stations: A discount on vehicle spawning would make building a Fuel Station a valuable strategic investment for the team.
Adds Tactical Depth: Re-enabling Fuel Station destruction creates high-value sabotage targets for enemy reconnaissance and assault squads, allowing teams to disrupt opponent vehicle production.
Suggested Improvement / Details:
Vehicle Spawn Discount: Building a Fuel Station at a base reduces the supply cost of spawning vehicles (e.g., a 25–50% cost reduction, similar to Barracks for infantry loadouts).
Destructibility: Allow enemy explosives, anti-tank weapons, or vehicle fire to destroy built Fuel Stations to clear or deny the bonus.