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v1.7.0.41 [Broken] Spawn-points in Persistence map are inactive on reload AND manual activation creates duplicate!

Game MasterMultiplayerConflict
2

State

Need more info
Issue key
ARGF-28
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
for_reason
Created
May 29, 2026
Views
153
Platform
PC
Game Version
1.7.0.41
Mission
—
Is it modded?
no
Description

v1.7.0.41 Changelog states:
"Fixed: GM-placed spawn points, faction affiliation, supply usage, and enabled state were not saved"

Issues:
1. The GM placeable spawn points are NOT auto-activating after a the persistence map file is loaded on a server. A GameMaster still has to right-click on the pre-placed (prior to loading/reloading) spawn point and select "snap to ground", or simply move its position by any amount, in order for it to work.
2. Once a GameMaster snaps-to-ground or repositions the spawn point (to activate it), the spawn point then gets duplicated with one being broken and the other being activated.

Please do not make players wait another six months to receive a fix because this has been broken since December 2025 when v1.6 released.

Attachment1 file · visible to everyone

persistence_spawns_broken_since_december2025.png

366 KB

Reactions

Activity

    4 months ago
  • for_reason
    created issue4 months ago
  • 4 months ago
  • for_reason
    changed title to[Broken] GM-placed spawn-points in Persistence map are inactive on reload AND manual activation creates duplicate!4 months ago
  • for_reason
    changed title tov1.7.0.41 [Broken] Spawn-points in Persistence map are inactive on reload AND manual activation creates duplicate!4 months ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    4 months ago
  • 4 months ago
  • for_reason
    4 months ago
    for_reason
    4 months ago

    @l909 v1.7.0.49 no longer creating duplicates but spawns are still not active upon map load... the game is not respecting the toggle status of enabled true or false when it should be

  • 3 months ago
  • for_reason(edited)
    3 months ago
    for_reason(edited)
    3 months ago

    # Spawn points being spawnable after map save loading... has been broken for 8 months now.

    ## Please release a hotfix with this resolved!


    ### Additional details

    • After a save game loads and a GM has to manually activate spawn points (because their state doesn't save/is broken, and by moving them or using "snap to terrain" they activate), then the GM can right-click to "edit", & manually "disable" the spawn point.

    • However, once manually disabled, the spawn point still appears active/normal, and players even get a countdown to spawn... BUT once the countdown timer reaches zero... it only THEN says "disabled," which means every user has to wait tens of seconds. That's one hundred twenty-eight players waiting tens of seconds several times in a match and thousands of users throughout a day in a high-population server like ours.

    • Instead, the spawn point should be either greyed out (bad, would still confuse players) OR ideally it should be invisible & unlisted again (similar to how it is currently) after a saved map is loaded (in its presently broken state) although invisible/non-selectable should be an actual state linked to a "disabled" status.

    disabled-spawns-should-not-be-selectable-or-colored-normally-01-countdown.jpg


    disabled-spawns-should-not-be-selectable-or-colored-normally-02-unavailable.jpg

    • Spawns that have a "disabled" state should be non-selectable by players and invisible on the map.


    disabled-spawns-should-not-be-selectable-or-colored-normally-03-gm-screen.jpg

  • 3 months ago
  • for_reason
    3 months ago
    for_reason
    3 months ago

    @l909 Still broken as of 1.7.0.54 and has been broken since v1.6 -- please release a hotfix for this!!!

  • about 2 months ago
  • for_reason
    about 2 months ago
    for_reason
    about 2 months ago

    Still broken as of today's v1.8 release...

  • about 1 month ago
  • This comment has been removed.
    about 1 month ago
  • for_reason
    about 1 month ago
    for_reason
    about 1 month ago

    Still broken as of today's release, version 1.8.0.13 😒

    @l909

    @arkensor

    ...we have thousands of players in our community who play in our 128-player server (full daily for 19 months) who have depended on this feature.

  • about 1 month ago
  • arkensor
    Moderator
    about 1 month ago
    arkensor
    Moderator
    about 1 month ago

    Hello @for_reason,

    I am unable to reproduce this issue on the current stable version of 1.8.0.13. May you plese share the exact steps you took? Perhaps a video demonstrating a minimal setup?

    I opened a fresh GM Arland. Added US as playable faction. Then after clicking on the faction used the quick action in the middle to place a spawn point for us. I then manually added a second spawn point by going into the entity browser and looking for the US one there. I then entered the spawn menu and saw both are available, spawned and saved. Then loaded the save, killed my character, and when in respawn menu both were available to me. When clicking on the properties for them, both show as spawning enabled after loading a save. When snapping them to ground after save, no duplication seems to take place.

  • arkensor
    changed state to
    NEED MORE INFO
    about 1 month ago

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State

Need more info
Issue key
ARGF-28
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
for_reason
Created
May 29, 2026
Views
153