As video and title. Shouldn't fires come from engine and fuel tank damage? I understand this is probably done on purpose to make helicopters easier to shoot down, but it really should not be like this in a MILSIM game. Why go through all the effort of making in depth ballistic, armour penetration and armour systems if you're just going to make it so helicopters are aflame in 12-14 shots to non essential parts of the frame? Is it to compensate for network desync? I don't get it.
Firing standard 14.5x114mm 4:1 B-32:BZT belt