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-4

Strafing inertia

-4

State

Awaiting internal testing
Issue key
ARGF-13
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
bones
Created
May 29, 2026
Views
148
Platform
PC
Game Version
1.7.0.41
Mission
—
Is it modded?
no
Description

Included with the new 1.7 update released today are changes to player movement and inertia.

I understand the effect Bohemia is attempting to achieve, but the current implementation needs to be toned down significantly. With the new update, player movement feels far too unresponsive and less grounded than the previous movement system.

Perhaps having the effect scale with carry capacity could achieve the desired effect without totally gimping player mobility. Or further adjusting the acceleration / deceleration of the current system.


Please consider implementing some changes or reductions to the inertia effect as implemented in the latest 1.7 update.

Reactions

Activity

    5 months ago
  • bones
    created issue5 months ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    5 months ago
  • bones
    4 months ago
    bones
    4 months ago

    Additionally, after furter testing, it appears there are some weird behaviors with how momentum is carried. If the player comes out of a sprint and rapidly changes directoin, i.e. checking behind them, that momentum carries in an unnatural manner instead of continuing in the direction of travel prior to the turn.

    For example, if the player comes out of a sprint and moves the camera to the left/right, momentum will move them into those directions instead of contunuing to carry them forward. This behavior feels increadibly unnatural and hurts overall immersion.

  • for_reason
    4 months ago
    for_reason
    4 months ago

    Thank you @bones for reporting this. The strafing inertia is an awful anti-player and anti-fun experience.


    @BohemiaInteractive ...

    - Our 128 slot vanilla ArmA is full daily and not a single person has anything positive to say about this change.

    - Please provide more server-side settings for changes you make... if you had a company policy for deeper parameterization then you wouldn't have nearly as many complaints because these changes could be left to server owners to selectively apply. Add strafing inertia if you want, for the milsim junkies who want to simulate cumbersome movement, and still provide a server-side config.json setting to maintain the smooth/fun/enabling movement that you had prior to v1.7 which worked well for years.

    - It should be self-evident that Reforger (and soon ArmA 4) have a massive casual audience that you're demonstrably ignoring for a vocal minority of who've historically taken you for granted anyway (surly milsim players vs friendly casuals who dreamed of experiencing ArmA without cost-prohibitive PCs).

    - I've played every BI game since ArmA 1, longer than most players, but I've always played and appreciated a wide range of games beyond sims with a wide range of players who enjoy different play styles. Having an inordinate amount of experience in across all your titles, it's bizarre that you would make such a backward & rigid change.

  • 4 months ago
  • asdvdwasragebaited
    4 months ago
    asdvdwasragebaited
    4 months ago

    inertia is best thing happened to arma. now its finally not arcade run and gun, but realistic tactical shooter.

    👎

    it should stay.

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State

Awaiting internal testing
Issue key
ARGF-13
Access
Public
Space
Arma Reforger
Project
Game Feedback
Creator
bones
Created
May 29, 2026
Views
148