Passing through a bush correctly applies a movement slowdown to the character. However, in rare cases, the character remains trapped in this "bush slowdown" state indefinitely and is unable to sprint, even after completely leaving the bush's collision area. This happend to me 2-3 times now.
Feature Request: Dynamic Bush Slowdown Scaling
Description: Currently, merely brushing against the outer edge of a bush causes the character to instantly lose all momentum, which feels frustrating and unnatural.
Proposed Improvement: Implement a dynamic slowdown system where the speed penalty scales based on proximity to the bush's center.
This will make moving around foliage feel much smoother and more intuitive.
I have a clip of this Issue but sadly my editor programm is currently not working and the clip is to big.