I found the end of the issue: SCR_CampaignSeizingComponent.c:RefreshSeizingTimer():270 When calculating deductions, m_iSeizingCharacters is 0, resulting in no reductions.
if (prevailingFaction)
curSeizingCharacters = Math.Min(totalFactionPresenceCount - curSeizingCharacters, m_iMaximumSeizingCharacters);
My interpretation of this code is that its supposed to calculate the X amount of players more than the defenders. Instead when a base is under total domination and being captured, it does: Y total - X attackers, so 0 players and 0 deductions when there are only attackers.
9 attackers, 0 defenders, 9-9 = 0
9 attackers, 5 defenders, 14-9 = 5
For the fix, at least in the short term, the value seizing attacker amount can be calculated as such: