Some thoughts on progression rank loss introduced in this version.
(A) This will encourage players to spawn camp to bleed rank from a team. There needs to be something to balance this out.
My suggestion:
Players are immune to losing rank until 1 of either of the two following conditions are met;
(1) Player leaves the "spawn zone" at which point death will equate to normal progress loss. Zone should equate to the buildable area for bases.
(2) Some set timer goes by. For example, 2 minutes.
So, this means player have 2 minutes where a death at spawn will result in no loss unless they leave the spawn area early (returning to the zone does nothing). If a spawn point is actually being attacked and not snipped at distance the normal conflict mode will take over not allowing them to spawn in so I feel any concern about players spawning into an active battle scene will not be abused since this is mostly to detract spawn campers.
I'm sure it can be built upon. Thanks for creating these games that have been a massive part of my life since 2001. DaGreekGeek.
(B) Point loss is currently 30 points. This equates to a large hit honestly. I feel it's too large given team kills net nearly the same loss. I'd lower it to 10 points which is still about 5% of progression from private to corporal.