Public Beta — This Feedback Tracker is currently in public beta. For most issues, please visit feedback.bistudio.com
3
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Public
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Created
Apr 5, 2026
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Experimental Version
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NA
Description
I've been playing experimental for a few days and have noticed a big balancing issue with the FIA. Don't get me wrong the FIA is cool but this means everyone now wants to be the FIA. The FIA can spawn on any base they want to which is no big deal. The problem is you cant stop them from spawning at all.... so when there's 20 guys on the FIA 9, on soviet and 13 on the US makes it nearly impossible to take an objective. Especially when is a choke point like in the south (Military Levi) It is extremely difficult the get around. Now combine making an alliance with the other faction it breaks the game. On top of this they have to scavenge around and end up taking your gear... All of it! So now they look like you. It's impossible to tell who's friendly. That's not a big deal but combine it with everything else it's a major deal. Now I hate complaining without bringing up any solutions. So here are a few. When destroying an FIA radio tower it should stop them from being able to spawn on the objective and possibly surrounding points. Adding a player cap 1/3 or less of active server population. This could be implemented in a very smooth lore accurate way. Think about it the FIA is a militia a resistance. Most militias and resistance grow as the war grows due to a magnitude of reasons, It's not like a military where they already have large numbers. Plus a island militia should not be larger than the two superpower nations trying to take the island they're just an inconvenience. I hope this feedback makes it through intime and if it does thank you for taking the time to read it and I hope my solutions are helpful.
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Issue Key
State
Access
Public
Project
Creator
Created
Apr 5, 2026
Views
21Attachments
No attachments