State
Bugs:
An AI unit recruited to the squad, after climbing onto a constructed supply depot, is unable to move and becomes stuck on the "roof" of the depot.
If an AI unit serving as the driver of an armored transport dies in the driver's position, the unit becomes stuck and cannot be removed; the "remove casualty" function does not work.
AI units in the squad very frequently have issues with the "Get in Vehicle" command; they get in and immediately get out again. They do not remain inside the vehicle.
While in a helicopter, I ordered AI units to get into a truck. They got in, drove up to the helicopter, teleported themselves to the helicopter door approximately 40 meters above the ground, and then boarded the helicopter.
AI units as passengers in an open-top truck without a canvas cover become stuck in the cargo area after disembarking the vehicle and are unable to move away.
After removing an anti-tank mine from the backpack and dragging it to the quick slot, the equipment becomes locked; the primary weapon floats in the air, nothing can be dropped or picked up, weapons cannot be switched, resulting in a complete freeze of the inventory interaction.
Suggestions:
The issue with AI units could be resolved by giving the squad leader the ability to dismiss all subordinate AI units, which would make them available for recruitment by other players and possibly clear the errors causing the AI units to become stuck.
The ability to return AI units at bases, similar to vehicles, in exchange for supply points. Soldiers would return from the front, removing the selected units.
I find it irritating that AI units from the small tent cannot be recruited. Many players exploit this to use up the AI unit limit, rendering them useless and redundant.
AI units, for example logistics teams that encounter an obstacle, could report on the map that assistance is needed or that the road is blocked. AI units have difficulty avoiding obstacles and driving off-road in the terrain.
AI units should be able to construct/build.
AI units manning the gunner position in a vehicle are useless and ineffective.
Activity
Hello,
>An AI unit recruited to the squad, after climbing onto a constructed supply depot, is unable to move and becomes stuck on the "roof" of the depot.
- Do you have a photo of this? Because AIs should not get on the roof of the composition if it is properly placed, not clipping with the ground or something
>If an AI unit serving as the driver of an armored transport dies in the driver's position, the unit becomes stuck and cannot be removed; the "remove casualty" function does not work.
- We are aware of this issue and are working on fixing it.
>AI units in the squad very frequently have issues with the "Get in Vehicle" command; they get in and immediately get out again. They do not remain inside the vehicle.
- Are they in combat, or is the vehicle broken? Can you provide more information about this?
>While in a helicopter, I ordered AI units to get into a truck. They got in, drove up to the helicopter, teleported themselves to the helicopter door approximately 40 meters above the ground, and then boarded the helicopter.
- OK, there are two things in this part:
1. Yes, if AIs are in your group, they will try to get into the same vehicle as you are
2. Not sure about AIs teleporting up in the air.We have been trying it, and the AIs were stuck on the ground under the vehicle
>AI units as passengers in an open-top truck without a canvas cover become stuck in the cargo area after disembarking the vehicle and are unable to move away.
- Thank you for the report. We made a ticket for a developer to investigate it and we will see.
>After removing an anti-tank mine from the backpack and dragging it to the quick slot, the equipment becomes locked; the primary weapon floats in the air, nothing can be dropped or picked up, weapons cannot be switched, resulting in a complete freeze of the inventory interaction.
- We are unable to reproduce it in single player or in multiplayer on our newest internal version. So maybe it got fixed. If you can, can you provide a video so we can check that we did not miss anything?
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