Public Beta — This Feedback Tracker is currently in public beta. For most issues, please visit feedback.bistudio.com
2
Issue Key
State
Access
Public
Project
Creator
Created
Apr 18, 2026
Views
5Attachments
No attachments
Experimental Version
Mission
Is it modded?
Description
Bugs:
An AI unit recruited to the squad, after climbing onto a constructed supply depot, is unable to move and becomes stuck on the "roof" of the depot.
If an AI unit serving as the driver of an armored transport dies in the driver's position, the unit becomes stuck and cannot be removed; the "remove casualty" function does not work.
AI units in the squad very frequently have issues with the "Get in Vehicle" command; they get in and immediately get out again. They do not remain inside the vehicle.
While in a helicopter, I ordered AI units to get into a truck. They got in, drove up to the helicopter, teleported themselves to the helicopter door approximately 40 meters above the ground, and then boarded the helicopter.
AI units as passengers in an open-top truck without a canvas cover become stuck in the cargo area after disembarking the vehicle and are unable to move away.
After removing an anti-tank mine from the backpack and dragging it to the quick slot, the equipment becomes locked; the primary weapon floats in the air, nothing can be dropped or picked up, weapons cannot be switched, resulting in a complete freeze of the inventory interaction.
Suggestions:
The issue with AI units could be resolved by giving the squad leader the ability to dismiss all subordinate AI units, which would make them available for recruitment by other players and possibly clear the errors causing the AI units to become stuck.
The ability to return AI units at bases, similar to vehicles, in exchange for supply points. Soldiers would return from the front, removing the selected units.
I find it irritating that AI units from the small tent cannot be recruited. Many players exploit this to use up the AI unit limit, rendering them useless and redundant.
AI units, for example logistics teams that encounter an obstacle, could report on the map that assistance is needed or that the road is blocked. AI units have difficulty avoiding obstacles and driving off-road in the terrain.
AI units should be able to construct/build.
AI units manning the gunner position in a vehicle are useless and ineffective.
You are not signed in. Please sign in to see more details.
Issue Key
State
Access
Public
Project
Creator
Created
Apr 18, 2026
Views
5Attachments
No attachments