When doing any kind of interaction on a multiplay server which was running already some hours, the response of the interaction has a massive delay on the response. As an example, the most annoying lag: I take a truck to get some supplies. At the storage in the radius of taking supplies, you open the inventory but the supply amount isn't shown. It gets displayed after about 30 seconds. Sometimes less or more, depends on how long the server was running. Also the same thing I want to load the truck from the rear. Another example is that if you shoot an enemy, the dead body falls like 2 seconds later to the ground. There are many other examples. I assume there is some kind of events/interaction registry or database on the server which gets too big so that new events aren't synced to the client fast enough?