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Sound degradation with Bluetooth headset when playing via LAN and dedicated server

Issue Key

A3G-15

State

Open

Access

Public

Group

Arma 3

Project

General

Creator

heroesandvillains

Created

Aug 12, 2026

Views

6

Attachments

No attachments

Issue Type

Bug/Error
Section
issue_type = ""

Game Version

2.22 (Current Stable)

Was this also present in the previous version?

No, this is a new issue

Severity

I can't play with this
Section
issue_type = ""

Operating System

Windows
Windows
os = "Windows"

Windows Version

Windows 11

Description

Since yesterday’s game update to Arma 3, when using a Bluetooth headset, when I play in MP or dedicated server, the game’s sound degrades.

I think this might be related to the Windows Audio Session API changes. Any time the Bluetooth mic is enabled, the output audio degrades drastically.

Disabling the input device does return the sound back to normal, but I’d certainly need it back on when playing with friends - bringing me back to square one.

I own two headsets and neither support LE audio unfortunately (Skullcandy crushers anc 2 and AirPod pro 2nd gen).

For clarity, before yesterday’s update, I never lost any noticeable sound clarity when playing in MP modes using my Bluetooth headsets.

To further elaborate, when my mic is enabled (or rather, when sound input is enabled via Windows for my headset), the sound degrades within Arma as soon as I enter any MP setting (LAN, dedicated server).

I don’t just mean a little sound degradation either. It’s like the sound of a PS2 game. Hard to describe but this isn’t just a little decrease in sound quality.

The sound only returns to normal in SP modes or within MP modes with my mic disabled (sound input disabled) within Windows. And when Bluetooth is bypassed with a 3.5mm cable.

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Issue Key

A3G-15

State

Open

Access

Public

Group

Arma 3

Project

General

Creator

heroesandvillains

Created

Aug 12, 2026

Views

6

Attachments

No attachments