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Issue Key
State
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Public
Project
Creator
Created
Jul 1, 2026
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12Attachments
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Platform
What happened?
In PlayerBase::NotifyPlayerLoadChanged the IsAuthority seems to always return false on clients, hence the the onPlayerLoadChanged is not invoked.
May be this a source of possible desync? (e.g. in StaminaHandler)
Is IsAuthority meant to return false on clients?
P.S.
Sorry for the sloppy report, I was eager to try the new feedback tracker :)
Reproduction steps
Register the callback
modded class PlayerBase {
void PlayerBase() {
GetOnPlayerLoadChanged().Insert(this.foo);
}
void foo() {
Print("Hello world");
}
}Drop/pickup an item
this.foo only gets invoked on server
Exact build version (optional)
Where did it happen?
Is it modded?
Expected result
Expecting Hello world to be printed on clients
Mod list
local developement mod
Load order / launch params
DayZDiag_x64.exe -doLogs -scriptDebug=true -noPause=2 -filePatching -connect=127.0.0.1:2302 -name=simonvic -mod=P:\MyMODS_PACKED\@zDebugYou are not signed in. Please sign in to see more details.
Issue Key
State
Access
Public
Project
Creator
Created
Jul 1, 2026
Views
12Attachments
No attachments