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1.8 - Vehicle wheels floating

General

Vehicles

Multiplayer

Issue Key

ARGF-482

State

Awaiting internal testing

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

reaper

Created

Aug 22, 2026

Views

28

Attachments

No attachments

Platform

PC

Game Version

1.8.0.10

Mission

 

Is it modded?

Description

If you spawn a Vehicle by SlotBase (ScenarioFramework) and playing as Client on a Dedicated server, all wheels of the Vehicle floating 10 - 20cm in the air. If you now entering the Vehicle and start the engine, the wheels will start touching the ground. This look terrible and was not a thing in 1.7 or before.

i already tryed to fix in SlotBase:

	//---------------------------------------------------------------------------------------------------------		
	override IEntity SpawnAsset()
	{	
		IEntity superEnt = super.SpawnAsset();

		if(superEnt) {
			
			Vehicle vehEnt = Vehicle.Cast(superEnt);
			
			if(vehEnt) {
			
				CarControllerComponent carController = CarControllerComponent.Cast(superEnt.FindComponent(CarControllerComponent));
				if(carController) carController.SetPersistentHandBrake(true);
			
				Physics vehiclePhysics = superEnt.GetPhysics();
				vehiclePhysics.SetActive(ActiveState.ACTIVE);
				if(vehiclePhysics) vehiclePhysics.SetVelocity("0 -1 0");
			}		
		}
		
		return superEnt;
	}


But also here, the client do not care!

The only way to make it work is: "vehiclePhysics.SetActive(ActiveState.ALWAYS_ACTIVE);"

But then, the Vehicle starts moving slowly by itslef on the Client site (without occupant).

Activity

    4 days ago

  • reaper
    created issue4 days ago
  • 3 days ago

  • l909
    changed state to
    AWAITING INTERNAL TESTING
    3 days ago

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Issue Key

ARGF-482

State

Awaiting internal testing

Access

Public

Group

Arma Reforger

Project

Game Feedback

Creator

reaper

Created

Aug 22, 2026

Views

28

Attachments

No attachments