Possessing TWO punji trap magazines and placing one down.
Player's weapon selection then features punji traps in the primary weapon list and breaks the ability to fire the primary weapon
REPRO
1. with ONLY DLC loaded: 2. Take any TWO punji traps (doesnt matter what classes) and place one. 3. Cycle weapon fire modes and note punji trap is now listed as a weapon. Primary weapon is occasionally unable to fire now
ANALYSIS
Punji traps (DLC) are UNIQUELY a child class of PutMuzzle. This is the only DLC mine muzzle causing issues. Punji traps inherit directly from PutMuzzle, whereas all other DLC mines and traps inherit from specific mine muzzle classes.
TEMP FIX
In Nickel Steel mod (35k users) we have patched class vn_punji_muzzle: PutMuzzle with showToPlayer = 0; class CfgWeapons { class Default {}; class Put: Default { class PutMuzzle: Default {}; class vn_punji_muzzle: PutMuzzle { showToPlayer = 0; }; }; };
However all DLC users (410k users) will still experience this without the Nickel Steel mod.
FUTURE
We're not sure if BI introduced this since DLC release - or if it was missed during original QA.
We could patch the DLC in future, or BI could add this line to PutMuzzle: showToPlayer = 0;
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