- pierfigoon [ARMD-9]
Addition to the proposal (to be appended to the text already written)
We would also like to add the following, in continuity with what has already been described above:
In addition to the examples and documentation already flagged, we'd like to see coverage of all the accessory elements that revolve around vehicles, not just the "isolated" vehicle itself. Specifically:
Trailers and towing: examples and documentation on how to set up hitch points, towing physics, and the articulation behavior between a towing vehicle and its trailer.
Articulated/hinged vehicles: configuration of the central joint (articulated steering), physics constraints, and related animations — useful for example for military, forestry, or civilian two-section vehicles.
Tracked vehicles: we know these are officially planned, but it would be useful to have the basics for modding them available from the start (track physics, suspension, collision points), so they can be extended and customized as soon as they're available.
Winches: configuration of cables, anchor points, and interaction with other vehicles/objects for recovery and towing operations.
In summary, we're asking for a chapter (both in the Blender/Enfusion examples and in the documentation) that covers all the componentry "around" the vehicle — accessories, attachment points, physical interactions between multiple rigid bodies — not just the isolated vehicle model.