Honestly, this is a huge "F-you" to all modders.
We’ve been reporting this for days, multiple modders have confirmed it, and we’ve explained how badly this breaks existing mods. And now the answer is that you’re "working on fixing this on an eventual 1.30 update sometime after the initial release"?
So the plan is to release 1.30 with a known issue that breaks core functionality used by mods, and only fix it sometime afterwards?
DayZ has been kept alive by its modding community and the people running community servers for years.
Mods are a massive part of what keeps people playing this game, and this is how the modding community gets treated when a critical function is broken?
It’s honestly insane. You’re asking modders to deal with broken functionality, potentially rewrite huge parts of their mods, and somehow keep everything working for their communities, while the game moves forward with a major expansion and new features.
From a modder’s perspective, it feels like the priority is getting the new content out the door while the people maintaining a huge part of the game’s community are told: "We’ll fix it sometime after release"
And when the new expansion is already being met with its own issues, including buggy bikes, it makes this even harder to understand. Why is a critical issue affecting the existing modding ecosystem being pushed behind the initial release?
We don’t need a promise that it will be fixed "sometime after" We need this fixed before 1.30 releases!
Otherwise, what exactly are we supposed to do? Ship broken mods? Tell server owners that their mods may stop working? Rewrite everything around workarounds that may become obsolete once the actual fix eventually arrives?
This is incredibly frustrating, and honestly it makes the whole purpose of the Experimental feedback process feel pointless.
We’ve reproduced it, documented it, tested it, provided additional findings, and repeatedly explained the impact.
At some point, we need more than "maybe sometime after release"
I am done with this and i am not alone....