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nikitoom
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  • nikitoomon [ARGF-479](edited)

    Sure, but my issue is that the FIA usually gest crushed firsthand in the match. In return, in the endgame they have no ability to meaningfully group up.

    I'm not a very experienced player. More of a casual one. I don't mind being at a major disadvantage, or being stuck at volunteer. It's just that if you join the FIA, you can't change the team in the endgame -- so it just turns into endless running, fighting 10 bots with a single PM and two mags just for a chance at being effective and getting a real weapon.

    You're definitely right about capturing points, maybe they should have some way of building outside them? To have a certain spawn point and the ability to get weapons, even if bad ones? Because the only issue is endless running and walking. I think that makes sense -- if their entire point is being guerillas, they should be masters of pragmatic solutions. Like repurposing a building into an operating base -- or things like that. Get me?

    I think they should be given the ability to still screw things up for the major powers meaningfully. They are already at a MASSIVE disadvantage. Giving them the ability to build their own spawn points would be beneficial. Make it a couple max. Make them destroyable. Suffering as FIA is okay. It just needs to be meaningful and rewarding.

  • nikitoomon [ARGF-479]

    Comepletely agree with your point. I say let FIA capture points, but no more than 10% of them. And only minor points. Or have a way for them to spawn. The gameplay is TOO punishing on the FIA side.