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nikitoom
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    5 days ago

  • nikitoomcommented on [ARGF-479](edited)
    5 days ago

    Sure, but my issue is that the FIA usually gest crushed firsthand in the match. In return, in the endgame they have no ability to meaningfully group up.

    I'm not a very experienced player. More of a casual one. I don't mind being at a major disadvantage, or being stuck at volunteer. It's just that if you join the FIA, you can't change the team in the endgame -- so it just turns into endless running, fighting 10 bots with a single PM and two mags just for a chance at being effective and getting a real weapon.

    You're definitely right about capturing points, maybe they should have some way of building outside them? To have a certain spawn point and the ability to get weapons, even if bad ones? Because the only issue is endless running and walking. I think that makes sense -- if their entire point is being guerillas, they should be masters of pragmatic solutions. Like repurposing a building into an operating base -- or things like that. Get me?

    I think they should be given the ability to still screw things up for the major powers meaningfully. They are already at a MASSIVE disadvantage. Giving them the ability to build their own spawn points would be beneficial. Make it a couple max. Make them destroyable. Suffering as FIA is okay. It just needs to be meaningful and rewarding.

  • nikitoomcommented on [ARGF-479]
    5 days ago

    Comepletely agree with your point. I say let FIA capture points, but no more than 10% of them. And only minor points. Or have a way for them to spawn. The gameplay is TOO punishing on the FIA side.