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mops
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    29 days ago

  • mopscommented on [DZEXP-38]
    29 days ago

    In general I do understand the reasoning behind this update and all but such system not gonna work. The game itself hard enough (I like that dgmw) let's circle back to days when we all just started playing the game and didn't know where to find anything. There are some part of that players still in the game. Players who play casually 1-2 hours a day/week and keep on going with their lives. Just imagine how they gonna feel when there is literaly nothing you can find in T1 area.


    I understand that most of the playes just gonna "eat" what they were served and learn how to work around this system. But it's not a good thing to do it's just desparate attempt to get some fun from the game you love. Me personaly spent 2 recent years on playing and learning how everything working. I don't like the idea of huge map with no loot on it.


    Regarding my suggestions for the next update:

    Instead of nerfing amount of plates you can decrease amout of damage/shock damage it's absorbs because even with LAR or Tundra when you shooting the guy in chest on 200-300 meters he is staggering and not going uncon. (I know that you can shoot in the head instead, thanks). I'm okay with every other vest in the game, but plates shouldn't be ultimate as they are right now. With same amount and less protection (maybe less weight even) people will understand that they are not super heroes and gonna stick with smarter way of playing

    Remove shotguns from the cost and keep them as T2 weapon. So basicaly on the coast you will be able to find repeater, pistols and rarely RAK with 15rnd mag + stab vest, very rare CR 527 or Mosin (in towns or camps). T2 area you have more of CR 527 or Mosin, shotguns and all SMG's through the area, same chance for stab vest + very rare press west with some basick helmets. T3 mix of T2 area with a bit better chance to find SK + baby AK, maybe Lemas on mili base, low chance to find a plate on a zombie some nades this tear should be more focused on ammo rather than weapons. T4 area you getting all the goods like M16, Tundra and so on so people would like to go there but wouldn't rush as they understand it's risky.


    In general I love the game and want to see more of it in future. For me almost any quality of life update will work, but this loot system needs to reworked for sure. Hoping to play on Badlands soon as well as to see wooden/metal doors on vanilla Chernarus houses