Thanks for picking this up!
It's the second category; random, in small amounts, not a constant or hourly crash. Over roughly the last two weeks it's on the order of one hard crash every one to three days that leaves a minidump, plus a few additional unexplained server terminations in the same period that may be the same fault without a usable dump. There's no correlation with player count (it has happened with a single player online and with 30+) or with time of day.
The two dumps attached to this ticket are from 18 Aug, about 23 minutes apart, and both fault at the identical instruction (DayZServer_x64+0x3C1D3D, 0xC0000005, write to a low address) which is why I reported it as one specific code path rather than random memory corruption. In each case the RPT shows an entity being deleted during replication in the final moments before the fault, consistent with a use-after-free on a replicated entity.
The server auto-restarts and recovers each time, so it's a stability annoyance rather than an outage. We've had at least one further crash of the same kind since filing (30 Aug) and I can attach that dump plus any RPTs you'd like? Just tell me which would be most useful.