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fraali
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  • fraalion [A3G-24]

    Clearly it has the server check now. I may have been on the old version 2.20 when I pulled the script?

    I apologize, but it does seem to be working properly as of me rechecking this morning... I kinda feel stupid now.

    This ticket can be closed

  • fraalion [A3G-24]

    Objects that are created from terrain have a netID starting with 1 ex. "1:-967887357", and are always local to everyone. From my testing, the Killed event handler as well as most others, will fire where the object is local.

    Put these things together, and every client will run the event handler if its a terrain spawned object.

    I created a server and 2 clients, found a random terrain object, added a Killed event handler on each client, then killed the object. The result is all 3 clients printing out from the event handler.



    https://i.imgur.com/rnDV8Qt.png

  • fraali
    created issue
    A3G-24·Duplicate network setDamage scripts