- executeon [DZG-837]
Our community server is directly affected by the script static memory limit.
The 4_World module is already at about 98% of its budget, and 2_GameLib has only around 2 MB. With an average mod taking 0.5-1% of the total budget, we hit the ceiling at roughly 40 mods. Since update 1.29 we can no longer launch our previous mod set and have had to remove content our players rely on.
Server owners have no way to optimize or free this memory on our side. The only option is cutting mods, which makes servers less attractive and pushes players away.
We kindly ask you to raise the script memory limits, or make them configurable for server owners. Modding is a big part of what keeps DayZ alive, especially in the CIS community.
Thank you for your work and for considering this.