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egotripe
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  • egotripecommented on [DZG-837]
    egotripecommented on [DZG-837]

    Dear DayZ Development Team,

    I am reaching out on behalf of the DayZ server administration community regarding a critical technical bottleneck that severely limits the growth and creativity of modded servers.

    Currently, the Enfusion engine enforces a strict static memory limit (around 32MB to 33MB per script module, such as Game, World, and Mission). Even on high-end enterprise server hardware—our dedicated machine currently runs with 128GB of RAM—the server process triggers "Out of static memory" warnings and crashes as soon as a comprehensive set of mods or major frameworks are loaded.

    With the recent updates, including 1.30, managing script compilation and loading complex community modifications has become a tightrope walk. We are constantly forced to cut down on content, remove features, or abandon optimization scripts just to stay under this hardcoded threshold. The physical hardware is barely being utilized, yet the engine chokes on script memory allocations.

    As server owners who drive a massive portion of DayZ's active player base, we respectfully request that you consider increasing this static memory allocation limit in an upcoming hotfix or update, or provide a dedicated server launch parameter (e.g., -maxScriptMem) to let hosts manually adjust this threshold based on their available hardware.

    Thank you for your time, your continuous support of the game, and for considering this quality-of-life upgrade for the modding community.