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dayz_of_our_lives
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  • dayz_of_our_liveson [DZG-926]

    Adding my DayZ 1.29 use case and retail checks:

    I need a stationary monitor in a vehicle to show live video from a separate in-world camera while retaining my normal first-person/world view. The spectator-camera workaround replaces my view with a full-screen feed, so it doesn’t put video on the physical monitor.

    On DayZ 1.29.163709 (Scripts Rev. 125372), the widget declarations exist, but 2_gamelib/entities/rendertarget.c is guarded by #ifdef GAME_TEMPLATE; retail diagnostics reported GAME_TEMPLATE=0, ENF_DONE=0, and COMPONENT_SYSTEM=0. I haven’t found a supported mod-side binding that outputs camera video to a model surface; the paths we checked produced black or empty output.

    Could you confirm whether a supported camera-to-surface API sequence exists for retail mods, or whether an engine-side change is required? This seems related to DZG-658. Resolution/LOD controls and a client-configurable PiP quality setting would also be useful.