You think it is a tech demo,but bohemia said multiple times in their stream,even klamaz that this game is also an Arma game but just with less features which is why they sold the game to consoles and ps5 later after full release,my point wasn't to turn this game into Arma-3,my point was fix the things that needs to be fix,make the game more stable with good performance and remove stutter from the engine forever that was literally the point of switching to enfusion,increase player numbers to minimum 64 or 80 or whatever,fix the server fps issue,make the animations of reloads better,fix the running,vaulting fence animation when not holding any riffle,add camera inertia to make the game tactical,fix head getting separated from body,remove free look,focus zoom when reloading or doing any actions,make the focus zoom transition more slower and smoother like A3,you are able to jump and do 360 and change direction while you are still in the air which you can't do in real life which also needs fix,able to spam animation,cancel animation breaks immersion,for example spamming prone looks weird and crouch,prone,leaning is way too fast in this game and not tactical even in wardogs,ready or not,arma-3,arma-2 it is slower etc these are basic fixes I am asking for,I and many others have made fun of unreal engine 4/5 for it's bad performance,shader compilation,traversal stutter but devs creating an arma like experience(wardogs) on a huge map in ue5 has less stutter almost none,smoother and more user friendly keybinds than reforger after 4.5 years of update,don't you think that is a bit embarrassing for bohemia like what are they doing for 4.5 years?If this is suppossed to be beta of Arma-4 then this is very bad,when your game's vanilla servers can't even handle same player numbers as Arma-3 has on vanilla without crashing then how Arma-4 is going to be better?Maybe ask your self that question.Listen I am not trying to sht on this company or anything,I just want to see them do better,but they are somehow doing worse than they did 10+years ago.