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Feature Suggestion: Tobacco, Cigarettes & Kuru
I think cigarettes and tobacco could be expanded into a small but interesting survival mechanic in DayZ.
Players could find cigarettes in the world as they already can, but also grow their own tobacco.
Possible crafting process:
Tobacco seeds → Tobacco plants → Harvest → Drying → Cigarettes
This would give players another resource they can produce and trade.
Smoking a cigarette could provide a few small temporary benefits:
Reduced character shaking, making the survivor appear calmer and making aiming slightly more stable.
A small warming effect, causing the character to lose body heat slightly more slowly.
A very small increase in thirst.
The effects should remain relatively minor so cigarettes are useful without becoming essential for every survivor.
The most interesting part would be its interaction with Kuru.
After consuming human meat, Kuru is currently a permanent condition. Once infected, the only way to get rid of it is for the character to die and start a new character.
Instead of making Kuru curable, cigarettes could temporarily suppress its symptoms.
For example:
1 cigarette → 30–60 minutes without Kuru symptoms.
After the effect wears off, the Kuru symptoms return and another cigarette is required to suppress them again.
The disease itself would remain permanent.
This would give cigarettes a meaningful purpose beyond simply being a collectible item.
For a normal survivor, cigarettes would provide small temporary benefits. For a survivor infected with Kuru, however, cigarettes would become extremely valuable.
It could create interesting survival and trading situations where a Kuru-infected player actively searches for cigarettes or even starts growing tobacco to maintain their supply.
It would also add another small, self-sufficient survival system to the game while keeping Kuru itself permanent and dangerous.
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This would be lore defining for DayZ, so it shouldn't be canon. Kuru is a reference to a real ailment you get when consuming certain parts of the human body. Smoking cigarettes won't supress the ailment. This wouldn't be a hard mod to make, have you tried making mods? I think this would be a cool first mod if you haven't made any mods yet.
Although, smoking is bad. However, in early 2000's russia? Cigarette and vodka is breakfast ДРУГ.
I think that it would be a better mechanic if there were more downsides. i.e.: going without smoking will give you withdraws of various severity, your stamina regens slower if you are a chronic smoker, and over time it makes you have less "endurance" (the bar stamina is retained inside). If you rewrite the idea and give it more severe penalties then I may become more interested; prolonged exposure to smoke in real life will kill you and it's a nasty habit + addiction. If you advertised your idea for what it is in real life, slow burn death and degneration, then maybe it would be a cooler idea to me. I fully believe there are better features to implement into the vanilla game at this time, but I encourage you to make this a mod.
If they add tobacco cultivation before they add bows I would personally be annoyed that I couldn't fully rp as a comanche plains warrior, if it's added in the same update then I would only be slightly bothered if it wasn't terrible for your character in the long run. In truth, there are no positive effects of using tobacco products; the negative effects cast a shadow on any percieved effect.
The benefits you describe getting from smoking can however be found by practicing meditation.
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