When switching between official servers running different maps, the character retains all inventory and equipment collected on the previous server. Additionally, the character spawns at a position corresponding to their location on the previous server instead of at the expected initial spawn location on the new map.
This appears to be an issue with character data synchronization or persistence between official servers running different maps.
Expected Result
When switching between official servers running different maps, the character should spawn according to the intended character persistence and server-switch mechanics for the destination map.
Inventory and character position should not be incorrectly transferred between servers running different maps.