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Improved balanced weapon systems suggestion

WeaponsImprovementCentral Economy
1

State

Open
Issue key
DZG-2721
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
hxvsk
Created
Nov 11, 2026
Views
2
Platform
Xbox
What happened?

I want start by saying DayZ has been a huge part of my life, I’ve met countless friends and a few lifelong bonds, as much as I love the game for what it is, we can’t turn a blind eye to the state the game has been in for a long time. The steps you guys are taking ARE in the right direction, the new additions as in the SCR’s are great, and I think it’s a smart move to continue growing the loot economy’s arsenal with progressively modernized weapons. I had an idea for a new sniper, that was manufactured in the early 2000s the Mk13 Mod 5, this rifle for most people who know it, was used by U.S. soldier Chris Kyle, this rifle shoots a .300 Winchester Magnum, this would create an ultra rare rifle for people to go for through specific tasks or an in game location, I truly believe a rifle of this caliber would not break the sandbox, and here is my theory; In order for this weapon to be in line but still be statistically better than the other snipers that are currently muddled together with the outlier being the DMR dominating close to long distance engagements. The setup: 150 Health damage/100 Shock damage, I will explain the difference in health and shock values shortly; The bullet velocity would be 1045m/s. You want to create the sense of value with this weapon, while simultaneously creating the atmosphere of terror and excitement when someone hears the gunshot from this rifle, now coming back to the balancing aspect, I gave the rifle a Lower shock value because the gun would have a slightly higher bullet penetration value than other snipers (Creating THE EndGame Rifle) For example: having a baseline penetration value of 1.0 for a gun like the VS-89; make the value for the Mk13 1.2-1.3 this gun would hit harder to your health dropping someone’s health to yellow/half health from a center mass body shot through a plate carrier, but it would not instantly cause a player to go unconscious, which is what most PvP suffers from, most people don’t get a chance to fight back after being shot, they typically die before ever waking up, but with this rifle, you’d be able to hit someone hard and be rewarded for your positioning and accuracy but still give them a chance to fight back instead of being immediately knocked out and executed. I genuinely feel if the gun was set up like this, it would have an effective role within the Loot Economy without causing other snipers to become obsolete, this sniper would reward accurate shots, with exceptional bullet penetration while allowing other snipers to maintain their intended roles as shock damage dealers. I hope this falls into the right hands and would appreciate any feedback.

Thankyou,

~Hxvsk

Reproduction steps

Weapon System Improvement Suggestion

Exact build version (optional)
1.30.164200
Where did it happen?
Official
Is it modded?
No
Expected result

Playtest the AWM (I’m pretty sure it’s already within the code files) with the values I gave above, and see how well it works and fits inside the progression system of weapon tiers.

Public attachments1 file · visible to everyone

IMG_7253.jpeg

313 KB

Reactions

Activity

    10 minutes ago
  • hxvsk
    created issue10 minutes ago

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State

Open
Issue key
DZG-2721
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
hxvsk
Created
Nov 11, 2026
Views
2