@l909 A bit unhappy that this just got marked as resolved as "user feedback"...
would be nice to know if it is usefull feedback, which you consider implementing at some point. Or if it gets dismissed entirely.
Of course i consider my feedback as a pretty good suggestion because it solves also a bunch of querks in the vanilla CLE as i recently noticed. for example, you currently have set the AK_Suppressor like this in Chernarus
<type name="AK_Suppressor">
<nominal>2</nominal>
<lifetime>9800</lifetime>
<restock>1800</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="ContaminatedArea"/>
</type>
this setup makes it so that there is always 2 suppressors spawned. Sure, you have a restock timer defined, but it ALWAYS gets skipped. Because the moment a player picks one of those 2 entities up, the count hits min and the server spawns in a new one. The restock timer in this case might aswell just be 0, no difference.