The crosses in game that show the last log out location of players that died is a bad feature.
It's a solid, immovable object that can exist anywhere, and crashing into it with a vehicle will end your run.
I'm alive, why does someone who is dead's comfort taking priority over my own?
They already lived, and died, I'm still alive, my comfort should matter more.
They are being comforted in the eternal void, they will not suffer if you remove the crosses and stop putting them up.
I propose you let users build their own temporary destroyable crosses.
This would create contested zones, and increase interactions.
And crosses won't remain after everyone who knew the person is dead themselves and no-one even cares anymore that it was ever put there.
What's the end goal? Cover the entire vanilla maps in crosses to become unnable to be navigated by vehicle?
Sell a DLC that introduces flying cars to shill for a Tesla product?