We're using "Average Tick Rate" from CFTools Cloud to measure server latency.
Before 1.30 :
Chernarus, 20 alive players, 36 mods : 22 - 26 ms
Chernarus, 0 alive players, 0 mods, 0 modifs : 14 - 17 ms
After 1.30 :
Chernarus, 20 alive players, 36 mods : 35 - 45 ms
Chernarus, 0 alive players, 0 mods, 0 modifs : 24 - 27 ms
We run our server on dedicated OBH servers (no hosting providers) :
AMD Ryzen 7 9700X
64 Go DDR4
1GB Ethernet
Windows Server 2025 24H2
Nore more application run to our server since 1.30.
However, "SERVER FPS" are "OK", with high value. But, running public server to 35 ms average tick rate is complety impossible (Freeze, Desync, Bugs).
We observe it to Chernarus, more than Livonia, Sakhal or Nasdara.
Do vehicles need to be solved ?
Do animations do those new bugs ?
Is "infected" completly bugged now ?
I don't know, but hope you'll be able to see whats happened to our favorites map ❤