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1.30 Servers Stability & Performance drops

MultiplayerDesyncPerformanceServer
1

State

Open
Issue key
DZG-2426
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
pyxarik
Created
Nov 1, 2026
Views
23
Platform
PC Steam
What happened?

Hey,

Since dayz 1.30 (before and after Hotfix #1) our performances completly drops.

Reproduction steps

We're using "Average Tick Rate" from CFTools Cloud to measure server latency.


Before 1.30 :

  • Chernarus, 20 alive players, 36 mods : 22 - 26 ms

  • Chernarus, 0 alive players, 0 mods, 0 modifs : 14 - 17 ms

After 1.30 :

  • Chernarus, 20 alive players, 36 mods : 35 - 45 ms

  • Chernarus, 0 alive players, 0 mods, 0 modifs : 24 - 27 ms


We run our server on dedicated OBH servers (no hosting providers) :

  • AMD Ryzen 7 9700X

  • 64 Go DDR4

  • 1GB Ethernet

  • Windows Server 2025 24H2


Nore more application run to our server since 1.30.


However, "SERVER FPS" are "OK", with high value. But, running public server to 35 ms average tick rate is complety impossible (Freeze, Desync, Bugs).


We observe it to Chernarus, more than Livonia, Sakhal or Nasdara.

  • Do vehicles need to be solved ?

  • Do animations do those new bugs ?

  • Is "infected" completly bugged now ?

I don't know, but hope you'll be able to see whats happened to our favorites map ❤

Exact build version (optional)
—
Where did it happen?
Community
Is it modded?
Unknown
Expected result
—
Reactions

Activity

    about 2 hours ago
  • pyxarik
    created issueabout 2 hours ago

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State

Open
Issue key
DZG-2426
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
pyxarik
Created
Nov 1, 2026
Views
23