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Vehicle glass absorbs bullets

Vehicles

Physics / Collision

Model / Texture

Modded

Issue Key

DZG-236

State

Open

Access

Public

Group

DayZ

Project

Stable Feedback

Creator

yuki

Created

Aug 5, 2026

Views

11

Attachments

No attachments

Platform

PC Steam

What happened?

Hi, we made cars in DayZ and found a strange error. As soon as the Penetration armor material, which is presented in the game, becomes more than 7mm, and this is the conditional glass of the car. Then, after the glass breaks, the bullets begin to disappear into the geometry of the glass itself.
But once you make the glass less than 7mm or lower, everything starts working fine.
I talking specifically about materials called "armor_30mm_plate.bisurf" and others.
And yes, the error can be repeated even on a vanilla cars, I replaced the Penetration materials of the game and got exactly the same result as on the mod cars.

https://youtu.be/Uxev1ji5V7U
https://youtu.be/LZXgyMPfp_8

Judging by the experience of Arma 3, it does not work correctly. Because Arma 3 also has the same logic of materials and 30mm glasses work well. I even took the penetration materials from Arma 3, because the parameters are the same and nothing. The error is still there.

Reproduction steps

Just set the glass penetration material to be larger than 7mm and get the same result.

Exact build version (optional)

1.29

Where did it happen?

Local / Offline

Is it modded?

Yes

Expected result

Section
is_modded = "Yes"

Mod list

is_modded = "Yes"

Load order / launch params

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Issue Key

DZG-236

State

Open

Access

Public

Group

DayZ

Project

Stable Feedback

Creator

yuki

Created

Aug 5, 2026

Views

11

Attachments

No attachments