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1

No item uniqueness/distance check for nearby spawn points

Central Economy
1

State

Open
Issue key
DZG-2247
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
medoedovich
Created
Oct 29, 2026
Views
8
Platform
PC Steam
What happened?

The Central Economy (CE) loot distribution system does not currently enforce proximity or uniqueness checks when populating loot points in close proximity (e.g., adjacent tents, shelves, or containers within the same building/camp).

As a result, players frequently encounter duplicate or identical items spawning right next to each other (e.g., three knives across three adjacent tents, differing only by condition).


Video Evidence / Example:

In the attached video recording, three adjacent tents were looted in a row. Each tent contained exactly one knife, and two of them were identical knife types (differing only in their condition/damage state).

This demonstrates that the system places items into nearby containers independently, without checking if an identical item has already been assigned to an adjacent slot.

Reproduction steps
  • Clear/loot a concentrated area with multiple nearby spawn points (e.g., a tent camp, military barracks, or residential compound).

  • Wait for a loot cleanup/respawn cycle or test on a freshly initialized economy.

  • Inspect the spawned loot across adjacent tents/containers.

  • Observe that identical items (e.g., multiple identical knives, hats, or tools) frequently spawn in adjacent positions without any diversity filtering.

Exact build version (optional)
1.30.164200.56
Where did it happen?
Official
Is it modded?
No
Expected result

The Central Economy should feature proximity/clustering constraints that prevent duplicate items of the same type from spawning within a short radius of each other, promoting loot diversity.


Actual Result: Items are distributed purely based on target counts and loot categories, resulting in duplicate items spawning side-by-side in close proximity.


Suggested Improvement:

  • Introduce a local proximity/uniqueness check in the CE spawning logic that discourages spawning duplicate item classes (itemType) within a defined radius (e.g., 5–10 meters) if a matching item is already present at a nearby active spawn point.

Public attachments2 files · visible to everyone

DayZ_replay_2026_10_28_22_56.mp4

55 MB

DayZ_2026_10_28_16_36.mp4

53 MB

Reactions

Activity

    about 2 hours ago
  • medoedovich
    created issueabout 2 hours ago
  • medoedovich
    changedabout 1 hour ago
  • medoedovich
    changed24 minutes ago
  • medoedovichcommented
    24 minutes ago
    medoedovichcommented
    24 minutes ago

    In the second video, there are two motorcycle helmets side by side, albeit on different objects.

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State

Open
Issue key
DZG-2247
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
medoedovich
Created
Oct 29, 2026
Views
8