The Central Economy (CE) loot distribution system does not currently enforce proximity or uniqueness checks when populating loot points in close proximity (e.g., adjacent tents, shelves, or containers within the same building/camp).
As a result, players frequently encounter duplicate or identical items spawning right next to each other (e.g., three knives across three adjacent tents, differing only by condition).
Video Evidence / Example:
In the attached video recording, three adjacent tents were looted in a row. Each tent contained exactly one knife, and two of them were identical knife types (differing only in their condition/damage state).
This demonstrates that the system places items into nearby containers independently, without checking if an identical item has already been assigned to an adjacent slot.