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Main Menu: Match main menu lighting/time of day with last server state

UI / UX
1

State

Open
Issue key
DZG-2244
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
medoedovich
Created
Oct 29, 2026
Views
5
Platform
PC Steam
What happened?

When a player disconnects from a server during night time (or from dark underground locations like tunnels), the main menu immediately loads the default high-brightness daytime scene.

This abrupt transition causes severe visual glare ("flashbang effect") for players whose eyes have adapted to dark in-game environments or dark rooms.

I propose dynamically matching the main menu scene's time of day or lighting conditions based on the server time/environment the player just exited (or reflecting the local system time).

Rationale / Why it's needed:

  • Prevents Eye Strain & Discomfort: Eliminates sudden blinding brightness when exiting a dark night raid or tunnel exploration into a bright daytime menu screen.

  • Seamless Immersion & Continuity: Creates a smooth visual transition between active gameplay and the main menu interface.

  • Better Dark Room UX: Significantly improves user experience for players who prefer nighttime gaming sessions.

Suggested Implementation:

  • Last Known Time Context: Pass the time-of-day parameter from the active server session to the main menu manager upon disconnection, loading a night/twilight variant of the menu scene if it was night in-game.

  • Dynamic Menu Scenes: Alternatively, synchronize the main menu scene's time of day with the player's local system clock or provide a toggle in options for a Permanent Dark/Night Main Menu theme.

Reproduction steps

-

Exact build version (optional)
—
Where did it happen?
Official
Is it modded?
No
Expected result
—
Reactions

Activity

    43 minutes ago
  • medoedovich
    created issue43 minutes ago

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State

Open
Issue key
DZG-2244
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
medoedovich
Created
Oct 29, 2026
Views
5