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1.30 Active light sources in hands turn off when entering a vehicle; extinguished road flare can be re-ignited

VehiclesBugImprovementVisualAnimationInventory
1

State

Open
Issue key
DZG-2237
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
unpleme
Created
Oct 29, 2026
Views
8
Platform
PC Steam
What happened?

This is a regression: in 1.29 active light sources stayed on when entering a vehicle. In 1.30 the issue is back.


When a player enters a vehicle while holding an active light source in hands (flashlight, chemlight, road flare, gas lamp and similar items), the item is switched off. If the same items are attached to a slot or placed inside a backpack, they keep working (at least the ones that are supposed to stay active while stored).


For flashlights and gas lamps this can be turned back on manually, but it is still not intended behavior. For chemlights and road flares it is clearly a bug: once activated, they cannot be extinguished, yet entering a vehicle turns them off.


Additionally, a road flare extinguished this way can be ignited again. The cap is already missing from the flare model (it was torn off on the first ignition), but the ignition action is still available and the cap tearing animation plays again, even though there is no cap left.

VIDEO 1: https://drive.google.com/file/d/11iPYhdlU8bOM-V_l9If_Vua1kr0t3Ro4/view?usp=sharing
VIDEO 2:
https://drive.google.com/file/d/1tpNo4iel02MR6mSCl2MQjRr-EmP8lfaU/view?usp=sharing

I have not tested it, but most likely the same happens with lit brooms and improvised torches. This did not happen before. For obvious reasons, it should not be possible to enter a vehicle with a burning broom or torch at all. It should not be extinguished on entering; instead, the option to enter a vehicle should be unavailable while a burning broom or torch is held in hands.

MOTO WAS NOT TESTED AT ALL

Reproduction steps
  1. Take a chemlight or a road flare in hands and activate it.

  2. Enter any vehicle.

  3. Observe that the item has been switched off.

  4. Repeat with a flashlight and a gas lamp: they are switched off as well.

  5. Activate the same items, attach them to a slot or put them inside a backpack, then enter a vehicle: they keep working.

  6. Take the road flare extinguished in step 3 in hands: the cap is missing on the model, but the ignition action is available. Ignite it: the cap tearing animation plays and the flare lights up again.

Exact build version (optional)
1.30.164200
Where did it happen?
Local / Offline
Is it modded?
No
Expected result

Entering a vehicle should not switch off active light sources held in hands. Chemlights and road flares must stay lit until they burn out, as they cannot be extinguished. Flashlights and gas lamps should keep their on/off state, the same as when they are attached to a slot or stored in a backpack. A road flare that has already been ignited (cap torn off) must not be ignitable again, and the cap tearing animation must not play. Entering a vehicle should be unavailable while a burning broom or torch is held in hands.

Reactions

Activity

    about 2 hours ago
  • unpleme
    created issueabout 2 hours ago
  • unpleme
    changedabout 2 hours ago
  • unpleme
    changedabout 2 hours ago
  • unpleme
    changed title to1.30 Active light sources in hands turn off when entering a vehicle; extinguished road flare can be re-ignitedabout 2 hours ago
  • unpleme
    changedabout 2 hours ago

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State

Open
Issue key
DZG-2237
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
unpleme
Created
Oct 29, 2026
Views
8