Helmet-mounted Night Vision Goggles (NVGs) do not contribute to the player's shadow when playing in first-person view.
The same NVG correctly casts a shadow in third-person view under identical lighting conditions.
This occurs with both vanilla equipment and modded NVGs, suggesting the issue is related to the first-person rendering pipeline rather than a specific model.
Reproduction steps
Launch DayZ
Equip a helmet or head strap
Attach a vanilla NVG
Stand in direct sunlight facing a wall or the ground so the player's shadow is clearly visible
Observe the shadow in first-person
Switch to third-person without changing position or lighting
Compare the shadow
Exact build version (optional)
1.29.163451
Where did it happen?
Local / Offline
Is it modded?
Yes
Expected result
The helmet-mounted NVG should cast a shadow in first-person, just as it does in third-person.
Actual Result
In first-person, the NVG is missing from the player's shadow.
In third-person, the same NVG correctly appears in the shadow.