Before 1.30 you could see players up to 1100m, and then a few hundred meters after that the terrain would gradually fade to fog. Buildings were visible right up until the fog made them invisible.
Since 1.30, Now the thick fog starts around 900m altogether. Meaning we now see players 200m less far than before, and the terrain past that is not really visible at all. On top of this, you can see buildings load/unload before your eyes as you travel towards/away from buildings. Not only is this a nerf to traversal and player view distance, it also just visually looks way worse than before.
I have tested this to the best of my ability with the rangefinder (I'm well aware it only measures distance up to 999m).
I have also tested this at different elevation levels, at different times of day, with clear skies and cloud. And it is clearly less than 1.29
This was tested on PS5.