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1

View distance is lower since 1.30, with notable asset pop in.

VisualModel / Texture
1

State

Awaiting internal testing
Issue key
DZG-2081
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
rainsenshi
Created
Oct 26, 2026
Views
12
Platform
Playstation
What happened?

Before 1.30 you could see players up to 1100m, and then a few hundred meters after that the terrain would gradually fade to fog. Buildings were visible right up until the fog made them invisible.


Since 1.30, Now the thick fog starts around 900m altogether. Meaning we now see players 200m less far than before, and the terrain past that is not really visible at all. On top of this, you can see buildings load/unload before your eyes as you travel towards/away from buildings. Not only is this a nerf to traversal and player view distance, it also just visually looks way worse than before.


I have tested this to the best of my ability with the rangefinder (I'm well aware it only measures distance up to 999m).

I have also tested this at different elevation levels, at different times of day, with clear skies and cloud. And it is clearly less than 1.29


This was tested on PS5.

Reproduction steps

Play the game.

Exact build version (optional)
—
Where did it happen?
Official
Is it modded?
No
Expected result
—
Public attachments2 files · visible to everyone

1_30viewdistance.jpg

48 KB

1_30viewdistance2.jpg

249 KB

Reactions

Activity

    about 2 hours ago
  • rainsenshi
    created issueabout 2 hours ago
  • rainsenshi
    changedabout 2 hours ago
  • rainsenshi
    changedabout 2 hours ago
  • l909
    changed state to
    AWAITING INTERNAL TESTING
    18 minutes ago

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State

Awaiting internal testing
Issue key
DZG-2081
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
rainsenshi
Created
Oct 26, 2026
Views
12