1. Start a local server and connect a player with Game Messages enabled.
2. After the client has loaded, construct and send a 999-character message with ordinary spaces between words:
string text = "[WIDTH TEST] ";
while (text.Length() < 999)
text += "WWWWWWWWWW ";
text = text.Substring(0, 994) + "[END]";
player.MessageImportant(text);
3. Observe that the message continues past the right screen edge, while the [END] marker is not visible.
4. Optionally send a longer message to observe that splitting into 1000-character chunks does not make the individual rows fit the available width.
The attached init.c sends the 999-character payload once, five seconds after connection.
Actual result
The text extends beyond the screen instead of wrapping at the visible chat boundary. Spaces between words do not trigger width-aware wrapping.