1. Start a local server and connect a player with Game Messages enabled.
2. After the client has loaded, send the following string to that player:
player.MessageImportant("[SERVER RESTART] 1 minute remaining.\nPark safely and finish your current action.\nPlease log out before the restart.");
3. Observe the message in the bottom-left chat area.
For the same local test mission, the attached init.c sends this payload once, five seconds after connection.
Only [SERVER RESTART] 1 minute remaining. is fully readable. The second and third lines are not displayed as complete readable lines; a thin red fragment is visible below the first line.