This new bug that causes the game to crash is triggered by either melee attack or firing a gun has been more or less constant on my community server.
I located one crashing in the rpt log if that could help solving it:
16:10:37.622 [Disconnect]: No packets from 111435746
16:10:37.622 Player clecksider (111435746) kicked from server: 4 (Connection with host has been lost.)
16:10:37.627 [Disconnect]: Client 111435746 early disconnect
16:10:37.637 [Disconnect]: Start script disconnect 111435746 (dbCharacterId 12 dbPlayerId 12) logoutTime 5
16:10:38.203 [CE][LootRespawner] (PRIDummy) :: Item [116] is hard to place, performance drops: "TacticalShirt_Black"
16:10:38.203 [CE][LootRespawner] (PRIDummy) :: Item [117] is hard to place, performance drops: "TacticalShirt_Black"
16:10:38.631 [Disconnect]: Remove player info 111435746
16:10:38.646 [Disconnect]: Player destroy 111435746
16:10:42.639 [Disconnect]: Finish script disconnect -1 (lJGnXexNKgHJunrSFCR84MCiXH21d_IIXwQgeIfH0tg=)
16:10:42.893 [A2S] received data
16:10:42.893 [A2S] A2S_INFO
16:10:42.893 [A2S] received data
16:10:42.893 [A2S] A2S_PLAYER
16:10:42.893 [A2S] received data
16:10:42.893 [A2S] A2S_RULES
16:11:08.947 [Login]: Adding player clecksider (30230960) to login queue at position 0
16:11:08.947 [LoginMachine]: Add player clecksider (30230960)
16:11:08.947 [StateMachine]: Player clecksider (dpnid 30230960 uid ) Entering AuthPlayerLoginState
16:11:08.947