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Dedicated Server Crash (1.29.163.451): Consistent INVALID_POINTER_READ at DayZServer_x64+0x2E0E72

CrashServer
1

State

Assigned
Issue key
DZG-198
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
c4r1zp
Created
Aug 2, 2026
Views
157
Platform
PC Steam
What happened?

Hello,
To be honest, an AI analyzed this for me. Unfortunately, I'm at a loss. The servers are crashing unexpectedly (without any players) and sometimes multiple times in a row.

Please take a look at my log files; perhaps you'll see something.

I'm very grateful for any help.

---

I am experiencing recurring dedicated server crashes with DayZ 1.29.163451.

The crashes occur during normal dedicated server operation and are difficult to reproduce manually.

Environment

  • Windows Server 2022 Standard (64-bit)

  • Intel Core i9-14900K

  • 128 GB RAM

  • Samsung NVMe SSD

I have two independent server instances managed by CFTools Architect, running on a dedicated machine.

Server A - Main Server (88 Mods)

Server B - Test Server (4 Mods)

Both servers crashed independently, sometimes only minutes apart.
I previously reproduced a very similar crash on a separate vanilla Chernarus dedicated server started directly from Steam without mods and without CFTools Architect. Unfortunately, I no longer have the corresponding log files or dump, so I cannot attach independent evidence for that test.

Hardware / System verification

To rule out hardware or operating system problems I performed the following checks:

  • Windows Memory Diagnostic → pass

  • CHKDSK → no filesystem errors

  • SSD SMART status → Healthy

  • No WHEA hardware errors

  • No hardware-related Windows Event Viewer errors


WinDbg analysis

I analyzed four different crash dumps using WinDbg.


The results are nearly identical.

Common crash signature

  • Exception:
    0xC0000005 (Access Violation)

  • Failure Bucket:
    INVALID_POINTER_READ_c0000005_DayZServer_x64.exe

  • Module:
    DayZServer_x64.exe

  • Version:
    1.29.163.451

  • Crash Offset:
    DayZServer_x64 +0x2E0E72
    (one dump stops one instruction later at +0x2E0E7B)

  • Failure Hash:
    {fa0a711d-8818-27cc-25ee-09a3efe341d0}

The crashing instruction is:
mov rdx, qword ptr [rax+40h]

In multiple dumps:
RAX = 0x0000000000000001

which causes the server to dereference memory address:
0x41

Another dump reaches the next instruction:
mov r10, qword ptr [rdx+B0h]

where RDX already contains an invalid pointer.

The crash location is otherwise identical.

Additional observations

The crashes from both dedicated server instances show:

  • identical exception type

  • identical failure bucket

  • identical failure hash

  • identical instruction sequence

  • identical crash location inside DayZServer_x64.exe

This suggests that both server instances reach the same native engine code path before crashing.

I cannot determine whether this is caused by the engine itself or by a specific sequence of game events, but the consistency of the crash signature across multiple independent dumps is notable.

Actual result

The dedicated server terminates with an Access Violation (0xC0000005) inside DayZServer_x64.exe.

Attachments

Attached:

  • 4 crash dumps (.mdmp)

  • 4 WinDbg analysis logs

  • corresponding crash logs

  • corresponding RPT logs

If additional information or further debugging is required, I will gladly provide it.

Thank you.
Best regards, Chris

Reproduction steps
  1. Start a dedicated DayZ Server

  2. Load the mission normally.

  3. Let the server run during normal gameplay.

  4. The crash occurs randomly after a variable amount of uptime (from approximately 1 minute up to several hours).

  5. This also happens when there are no players on the server.

  6. The issue has been observed on two independent dedicated server instances.

Frequency:

The problem occurs sporadically and then repeatedly.
Please take a look at the image showing the crash times.

A server with no players and 4 mods crashed 39 times last night.
I reinstalled CF Architect yesterday and rebuilt the DayZ servers - it didn't help.

Exact build version (optional)
—
Where did it happen?
Community
Is it modded?
Yes
Expected result

The dedicated server should continue running normally without crashing.

Section
Mod list

TestServer:
CF
DeerIsle Official (Experimental - Dev Build)
VPPAdminTool
Gamelabs

Load order / launch params
—
Public attachments9 files · visible to everyone

Light_Modded_Testserver_Test_03_30_4578_2026_08_02_11_31_58_767.txt

8.5 KB

Light_Modded_Testserver_Test_04_44_3120_2026_08_02_11_36_02_850.txt

8.5 KB

Modded_Mainserver_Test_03_30_62dc_2026_08_02_11_26_11_120.txt

9.3 KB

Modded_Mainserver_Test_04_44_9a34_2026_08_02_11_29_24_530.txt

11 KB

Logfiles_Mainserver.zip

4.0 MB

Logfiles_Testserver.zip

2.4 MB

MDMP_Dateien.zip

1003 KB

Overview_of_crash_times.jpg

247 KB

Overview_of_crash_times.jpg

247 KB

Reactions

Activity

    about 2 months ago
  • c4r1zp
    created issueabout 2 months ago
  • c4r1zp
    changedabout 2 months ago
  • c4r1zp
    changedabout 2 months ago
  • about 2 months ago
  • l909
    changed state to
    ASSIGNED
    about 2 months ago
  • c4r1zp(edited)
    about 2 months ago
    c4r1zp(edited)
    about 2 months ago

    Important additional evidence

    I have now reproduced the exact same crash on two completely vanilla server instances:

    1. Vanilla DayZ Server launched directly from a separate Steam installation, without mods and without CFTools Architect.

    2. Vanilla DayZ Server managed by CFTools Architect, without mods.

    Both WinDbg analyses show the same crash signature as the previously attached modded server dumps:

    • INVALID_POINTER_READ

    • Exception 0xC0000005

    • DayZServer_x64+0x2E0E72

    • Failure Hash {fa0a711d-8818-27cc-25ee-09a3efe341d0}

    • RAX = 1

    • attempted read from address 0x41

    • failing instruction mov rdx, qword ptr [rax+40h]

    • DayZ Server version 1.29.163.451

      Unfortunately, I cannot attach any additional files to this issue anymore. If needed, I can provide the WinDbg logs, vanilla crash dumps and server logs in another way.

  • about 1 month ago
  • l909
    Moderator
    about 1 month ago
    l909
    Moderator
    about 1 month ago

    Hello, can you upload the vanilla dumps to some cloud site so we can check?

  • c4r1zp(edited)
    about 1 month ago
    c4r1zp(edited)
    about 1 month ago
    • I’ve uploaded the vanilla Steam files and the vanilla Architect files. You should be able to access them now.
      https://drive.google.com/drive/folders/1e18GB-JyuIh2S681m02z573pRbjmWh72?usp=sharing

  • about 1 month ago
  • l909
    Moderator
    about 1 month ago
    l909
    Moderator
    about 1 month ago

    Hello,
    There are no .mdmp files from the crash

  • l909
    Moderator
    about 1 month ago
    l909
    Moderator
    about 1 month ago

    Please upload those

  • c4r1zp(edited)
    about 1 month ago
    c4r1zp(edited)
    about 1 month ago

    ?
    There are two folders full of log files; don't you have access to them? They contain .mdmp files, all with the same crash error.

    Architect Server -> 0x2E0E72
    https://drive.google.com/drive/folders/1gwhajkuyaZ9gMLCmC7568JXLrRmNY-EV?usp=drive_link

    Steam Server -> 0x2E0E72
    https://drive.google.com/drive/folders/1k8uOVVqXIwLnWc4GFeIsJU8KL2WZz_Hf?usp=drive_link

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State

Assigned
Issue key
DZG-198
Access
Public
Space
DayZ
Project
Stable Feedback
Creator
c4r1zp
Created
Aug 2, 2026
Views
157