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Dedicated Server Crash (1.29.163.451): Consistent INVALID_POINTER_READ at DayZServer_x64+0x2E0E72

Crash

Server

Issue Key

DZG-198

State

Open

Access

Public

Group

DayZ

Project

Stable Feedback

Creator

c4r1zp

Created

Aug 2, 2026

Views

9

Attachments

Light_Modded_Testserver_Test_03_30_4578_2026_08_02_11_31_58_767.txt

Light_Modded_Testserver_Test_04_44_3120_2026_08_02_11_36_02_850.txt

Modded_Mainserver_Test_03_30_62dc_2026_08_02_11_26_11_120.txt

Modded_Mainserver_Test_04_44_9a34_2026_08_02_11_29_24_530.txt

Logfiles_Mainserver.zip

Logfiles_Testserver.zip

MDMP_Dateien.zip

Overview_of_crash_times.jpg

Platform

PC Steam

What happened?

Hello,
To be honest, an AI analyzed this for me. Unfortunately, I'm at a loss. The servers are crashing unexpectedly (without any players) and sometimes multiple times in a row.

Please take a look at my log files; perhaps you'll see something.

I'm very grateful for any help.

---

I am experiencing recurring dedicated server crashes with DayZ 1.29.163451.

The crashes occur during normal dedicated server operation and are difficult to reproduce manually.

Environment

  • Windows Server 2022 Standard (64-bit)

  • Intel Core i9-14900K

  • 128 GB RAM

  • Samsung NVMe SSD

I have two independent server instances managed by CFTools Architect, running on a dedicated machine.

Server A - Main Server (88 Mods)

Server B - Test Server (4 Mods)

Both servers crashed independently, sometimes only minutes apart.
I previously reproduced a very similar crash on a separate vanilla Chernarus dedicated server started directly from Steam without mods and without CFTools Architect. Unfortunately, I no longer have the corresponding log files or dump, so I cannot attach independent evidence for that test.

Hardware / System verification

To rule out hardware or operating system problems I performed the following checks:

  • Windows Memory Diagnostic → pass

  • CHKDSK → no filesystem errors

  • SSD SMART status → Healthy

  • No WHEA hardware errors

  • No hardware-related Windows Event Viewer errors


WinDbg analysis

I analyzed four different crash dumps using WinDbg.


The results are nearly identical.

Common crash signature

  • Exception:
    0xC0000005 (Access Violation)

  • Failure Bucket:
    INVALID_POINTER_READ_c0000005_DayZServer_x64.exe

  • Module:
    DayZServer_x64.exe

  • Version:
    1.29.163.451

  • Crash Offset:
    DayZServer_x64 +0x2E0E72
    (one dump stops one instruction later at +0x2E0E7B)

  • Failure Hash:
    {fa0a711d-8818-27cc-25ee-09a3efe341d0}

The crashing instruction is:
mov rdx, qword ptr [rax+40h]

In multiple dumps:
RAX = 0x0000000000000001

which causes the server to dereference memory address:
0x41

Another dump reaches the next instruction:
mov r10, qword ptr [rdx+B0h]

where RDX already contains an invalid pointer.

The crash location is otherwise identical.

Additional observations

The crashes from both dedicated server instances show:

  • identical exception type

  • identical failure bucket

  • identical failure hash

  • identical instruction sequence

  • identical crash location inside DayZServer_x64.exe

This suggests that both server instances reach the same native engine code path before crashing.

I cannot determine whether this is caused by the engine itself or by a specific sequence of game events, but the consistency of the crash signature across multiple independent dumps is notable.

Actual result

The dedicated server terminates with an Access Violation (0xC0000005) inside DayZServer_x64.exe.

Attachments

Attached:

  • 4 crash dumps (.mdmp)

  • 4 WinDbg analysis logs

  • corresponding crash logs

  • corresponding RPT logs

If additional information or further debugging is required, I will gladly provide it.

Thank you.
Best regards, Chris

Reproduction steps

  1. Start a dedicated DayZ Server

  2. Load the mission normally.

  3. Let the server run during normal gameplay.

  4. The crash occurs randomly after a variable amount of uptime (from approximately 1 minute up to several hours).

  5. This also happens when there are no players on the server.

  6. The issue has been observed on two independent dedicated server instances.

Frequency:

The problem occurs sporadically and then repeatedly.
Please take a look at the image showing the crash times.

A server with no players and 4 mods crashed 39 times last night.
I reinstalled CF Architect yesterday and rebuilt the DayZ servers - it didn't help.

Exact build version (optional)

Where did it happen?

Community

Is it modded?

Yes

Expected result

The dedicated server should continue running normally without crashing.

Section
is_modded = "Yes"

Mod list

TestServer:
CF
DeerIsle Official (Experimental - Dev Build)
VPPAdminTool
Gamelabs

Load order / launch params

Public attachments

Light_Modded_Testserver_Test_03_30_4578_2026_08_02_11_31_58_767.txt

8.5 KB

Light_Modded_Testserver_Test_04_44_3120_2026_08_02_11_36_02_850.txt

8.5 KB

Modded_Mainserver_Test_03_30_62dc_2026_08_02_11_26_11_120.txt

9.3 KB

Modded_Mainserver_Test_04_44_9a34_2026_08_02_11_29_24_530.txt

11 KB

Logfiles_Mainserver.zip

4.0 MB

Logfiles_Testserver.zip

2.4 MB

MDMP_Dateien.zip

1003 KB

Overview_of_crash_times.jpg

247 KB

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Issue Key

DZG-198

State

Open

Access

Public

Group

DayZ

Project

Stable Feedback

Creator

c4r1zp

Created

Aug 2, 2026

Views

9

Attachments

Light_Modded_Testserver_Test_03_30_4578_2026_08_02_11_31_58_767.txt

Light_Modded_Testserver_Test_04_44_3120_2026_08_02_11_36_02_850.txt

Modded_Mainserver_Test_03_30_62dc_2026_08_02_11_26_11_120.txt

Modded_Mainserver_Test_04_44_9a34_2026_08_02_11_29_24_530.txt

Logfiles_Mainserver.zip

Logfiles_Testserver.zip

MDMP_Dateien.zip

Overview_of_crash_times.jpg