Hello,
To be honest, an AI analyzed this for me. Unfortunately, I'm at a loss. The servers are crashing unexpectedly (without any players) and sometimes multiple times in a row.
Please take a look at my log files; perhaps you'll see something.
I'm very grateful for any help.
---
I am experiencing recurring dedicated server crashes with DayZ 1.29.163451.
The crashes occur during normal dedicated server operation and are difficult to reproduce manually.
Environment
I have two independent server instances managed by CFTools Architect, running on a dedicated machine.
Server A - Main Server (88 Mods)
Server B - Test Server (4 Mods)
Both servers crashed independently, sometimes only minutes apart.
I previously reproduced a very similar crash on a separate vanilla Chernarus dedicated server started directly from Steam without mods and without CFTools Architect. Unfortunately, I no longer have the corresponding log files or dump, so I cannot attach independent evidence for that test.
Hardware / System verification
To rule out hardware or operating system problems I performed the following checks:
Windows Memory Diagnostic → pass
CHKDSK → no filesystem errors
SSD SMART status → Healthy
No WHEA hardware errors
No hardware-related Windows Event Viewer errors
WinDbg analysis
I analyzed four different crash dumps using WinDbg.
The results are nearly identical.
Common crash signature
Exception:
0xC0000005 (Access Violation)
Failure Bucket:
INVALID_POINTER_READ_c0000005_DayZServer_x64.exe
Module:
DayZServer_x64.exe
Version:
1.29.163.451
Crash Offset:
DayZServer_x64 +0x2E0E72
(one dump stops one instruction later at +0x2E0E7B)
Failure Hash:
{fa0a711d-8818-27cc-25ee-09a3efe341d0}
The crashing instruction is:
mov rdx, qword ptr [rax+40h]
In multiple dumps:
RAX = 0x0000000000000001
which causes the server to dereference memory address:
0x41
Another dump reaches the next instruction:
mov r10, qword ptr [rdx+B0h]
where RDX already contains an invalid pointer.
The crash location is otherwise identical.
Additional observations
The crashes from both dedicated server instances show:
This suggests that both server instances reach the same native engine code path before crashing.
I cannot determine whether this is caused by the engine itself or by a specific sequence of game events, but the consistency of the crash signature across multiple independent dumps is notable.
Actual result
The dedicated server terminates with an Access Violation (0xC0000005) inside DayZServer_x64.exe.
Attachments
Attached:
4 crash dumps (.mdmp)
4 WinDbg analysis logs
corresponding crash logs
corresponding RPT logs
If additional information or further debugging is required, I will gladly provide it.
Thank you.
Best regards, Chris